Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Baiken is very nimble and annoying to deal with in the neutral. Can be Roman Canceled on hit for decent damage and better okizeme. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Level which makes it useful to use after a 2D knockdown. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. this move builds when normal or instant blocked. Pot's worst matchups are almost certainly Zato-1 and Axl. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Hard knockdown on ground hit or Counter Hit. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Credit: Arc System Works. Try to get Axl to whiff. An easier MU for Ram due to the fact that her normals control a large chunk of space. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Moves forward about one character length at no charge to fullscreen at max charge. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Sol Badguy - 4.8. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. No Axl allowed everyone hates that mofo. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Worst Match. You should be gaining ground when you block it, not getting pushed back. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Create an account to follow your favorite communities and start taking part in conversations. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. You don't like characters with highly interactive pressure. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Sol Badguy's Guilty Gear Strive tier match ups. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. For Example: 2369 for a j.236 input. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Don't take this seriously. GIJ&IK - Desktop. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. The number of frames between inputting an attack and when the attack becomes active. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Best Match. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. How much Wall Damage is applied when the move connects on hit. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. There are a ton of interesting results that can be seen from this. I don't understand what makes that matchup positive for Anji. If he values his life at least. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Sol does an uppercut with his sword's hilt. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. She's plus for days, but you can find an opening if you're patient. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. This is actually not true. Guilty Gear -Strive-Anji. Indicates an entity that exists seperately from the character was spawned. As Ram, you might have to rely on faster normals to avoid his spin, but. 6S can be kara canceled into any special move. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Includes first active frame. 14 comments. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Outside of Bomber loops, youve also got a harder time making the most of his low health. 8th overall. Sol Badguy vs. Ramlethal - 18. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Press J to jump to the feed. Baiken presents threatening abilities to counteract her own playstyle. How much R.I.S.C. Has four active windows, but only hits once. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. This can be caused by crouching, certain moves, and being short. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. ), but it's probably time to finally make an exception here. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Almost always abbreviated to TK. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. A flying knee which can be followed-up with a spin kick. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. The character whose not only not bad but good, it's Sol Badguy! He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . 0% 100%. Links into c.S on Counter Hit for a decently powerful conversion. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Laskeese 2 yr. ago. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. The proportion of damage dealt when hitting Off The Ground (OTG). I have no plans to increase the sample size or make new ones for future patches. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Best Video Games of All Time - Page 70 - Metacritic . . Despite what the animation implies, it can hit certain crouching opponents. Be sure to check the stickied FAQ before posting. Data in [] represents values on Clean Hit (All versions). This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Situational whiff punish at best, funny "why not" move at worst. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Vote for tiers. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. I mean there's that but he also has some pretty polarising matchups too? Vote for Sol Badguy's tiers . Sol leans forward and slams his sword into the ground. Ram feasts on Zato once she gets in but this also goes both ways. This can be caused by crouching, certain moves, and being short. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so This is because she loses to Sol and Chipp, two of the best characters in the game. Resources. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. What are the worst matchups in Strive at the moment? Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Toggle menu. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Useful for mashing without releasing the input for crouch blocking. This page was last edited on 28 January 2023, at 04:05. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. https://github.com/PapstJL4U/fgMetagame. Wanna see me combo into 5K on Counter Hit? Millia's mobility lets her keep Ramlethal honest in neutral. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! It's risky but can work. Every other poke is 40+. A special type of blocking done by inputting a block immediately before blocking an attack. The difference between the attacker's recovery and the period that the opponent is in blockstun. At long range, you can use Banjoneto to hit Chaos. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. I love him so much. Sol Badguy; Giovanna; . If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. In the corner, you can also link into dash 5K for big meterless damage. Popularity. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Leo's Guilty Gear Strive tier match ups. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Testament - 4.9. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Most things Leo does round start loses to Ram's. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. As more players learn the matchup and more characters get . With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. It can also be kara canceled from 6S for another range increase. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Only use this if strike invincibility is desperately needed while in mid-air. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Sol does an uppercut followed by a fiery straight punch. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Only occurs if the first hit successfully connected. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. An attack during the opponent's pressure, intended to interrupt it. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. The proportion of damage dealt on normal block. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Overview | Frame data | Matchups | Strategy Return to Top. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Slight ground bounce on hit, hard knockdown upon landing. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Both characters struggle to stop the other when they get going. Worst Match. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Ramlethal's Guilty Gear Strive tier match ups. Being a former Leo player confirms my own beliefs about him. They have some good and bad matchups, but can be very effective in the right hands. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. This opening is designed such that the attacker can easily counter the defender's attack with his own. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Proper conditioning is a huge part of Sols gameplan. 236S has a use in this matchup. Just be mindful that Chipp has. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Be ready to fuzzy a lot when she's on you. Chipp. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Character Win rate Total usage; 25 %: 16: . Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Competent neutral and approach tools that get even stronger with meter. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. I-No - 19. 12k matches is a lot, and 100 matches PER MU is not bad. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. An input method to perform a special move in the air as fast as possible after you leave the ground. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Faust - 5.4. Vote for Leo's tiers . It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Builds 1000 Tension once all damage is dealt. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Use it to steal momentum against poor okizeme and predictable pressure. A lunging gut punch. 8.5K 30.5K 2.7K . Popularity. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Sometimes you can CH the delay as she's right in front of you or you may both may trade.